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3D Creature Animation
Project Type
Animation & VFX
Date
Year 2, Semester 1 - 2025
Programs
Substance Painter, Maya, After Effects, Zbrush
This was an assignment to build up on our core skills in animation, and also acted as an introduction to creature design and modelling in Zbrush, where we collaborated as a group to design a creature and its setting.
My primary roles were in rigging and animating, but I was participative in every step of the preproduction phase, and always volunteered to help take some of the workload off my teammates when needed.
I even got to learn some VFX skills along the way via exploration of both water and particle simulations for the environment and fauna (schools of fish & fireflies). Some of which unfortunately didn't make it to the final cut.





























